AnyCAD Rapid API 2023
Help you to create a better world!
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Public 成员函数 | |
ImageSceneNode (PrimitiveShape shape) | |
SceneNode | Clone () |
Public 成员函数 继承自 PrimitiveSceneNode | |
PrimitiveSceneNode (PrimitiveShape shape) | |
PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material) | |
PrimitiveShape | GetPrimitive () |
MaterialInstance | GetMaterial () |
void | SetMaterial (MaterialInstance material) |
void | SetPrimitive (PrimitiveShape shape) |
void | SetGeometry (BufferGeometry geometry) |
SceneNode | Clone () |
void | UpdateBoundingBox () |
Public 成员函数 继承自 SceneNode | |
java.math.BigInteger | GetUserId () |
void | SetUserId (java.math.BigInteger val) |
Matrix4 | GetTransform () |
AABox | GetBoundingBox () |
void | SetBoundingBox (AABox val) |
Matrix4 | GetWorldTransform () |
AABox | GetWorldBBox () |
long | GetState () |
SceneNode | GetParent () |
void | SetParent (SceneNode val) |
float | GetPickOrder () |
void | SetPickOrder (float val) |
long | GetUpdateVersion () |
void | SetUpdateVersion (long val) |
MaterialInstance | GetOverrideFaceMaterial () |
void | SetOverrideFaceMaterial (MaterialInstance val) |
MaterialInstance | GetOverrideEdgeMaterial () |
void | SetOverrideEdgeMaterial (MaterialInstance val) |
boolean | GetCastShadow () |
void | SetCastShadow (boolean bEnabled) |
boolean | GetPickable () |
void | SetPickable (boolean bEnabled) |
boolean | GetCulling () |
void | SetCulling (boolean bEnabled) |
boolean | GetVisible () |
void | SetVisible (boolean bEnabled) |
boolean | GetChildrenPickable () |
void | SetChildrenPickable (boolean bEnabled) |
boolean | GetContainer () |
void | SetContainer (boolean bEnabled) |
boolean | GetFixedSize () |
void | SetFixedSize (boolean bEnabled) |
boolean | GetPhysics () |
void | SetPhysics (boolean bEnabled) |
void | SetTransform (Matrix4 trf) |
SceneNode | GetRootNode () |
SceneNode | Clone () |
void | RequestUpdate () |
void | AddTransform (Matrix4 trf) |
void | SetWorldTransform (Matrix4 world) |
void | UpdateTransform (Matrix4 parent) |
AABox | ComputeBoundingBox (Matrix4 parent) |
boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
long | GetUuid () |
静态 Public 成员函数 | |
static ImageSceneNode | Cast (GfxObject obj) |
static ImageSceneNode | Create (String fileName) |
静态 Public 成员函数 继承自 PrimitiveSceneNode | |
static PrimitiveSceneNode | Cast (GfxObject obj) |
static PrimitiveSceneNode | Create (BufferGeometry shape, MaterialInstance material) |
static SceneNode | Cast (GfxObject obj) |
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ImageSceneNode. 显示图片
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static |
重载 PrimitiveSceneNode .
SceneNode ImageSceneNode.Clone | ( | ) |
重载 PrimitiveSceneNode .
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static |
创建图像Image
fileName |