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AnyCAD Rapid API 2023
Help you to create a better world!
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Public 成员函数 | |
| RawShader (String uniqueName, String vs, String fs) | |
| String | GetName () |
| long | GetUniqueId () |
| UniformSet | GetUniforms () |
| String | GetVertexShader () |
| String | GetFragmentShader () |
| boolean | GetStatic () |
| void | SetStatic (boolean val) |
| void | SetUniform (String name, boolean val) |
| void | SetUniform (String name, int val) |
| void | SetUniform (String name, EnumTextureUnit val) |
| void | SetUniform (String name, float val) |
| void | SetUniform (String name, Vector2 val) |
| void | SetUniform (String name, Vector3 val) |
| void | SetUniform (String name, Vector4 val) |
| void | SetUniform (String name, Matrix3 val) |
| void | SetUniform (String name, Matrix4 val) |
| void | SetUniform (String name, Matrix2 val) |
| void | SetUniformBool (String name, boolean val) |
| void | SetUniformInt (String name, int val) |
| void | SetUniformTextureUnit (String name, EnumTextureUnit val) |
| void | SetUniformFloat (String name, float val) |
| void | SetUniformVec2 (String name, Vector2 val) |
| void | SetUniformVec3 (String name, Vector3 val) |
| void | SetUniformVec4 (String name, Vector4 val) |
| void | SetUniformMat2 (String name, Matrix2 val) |
| void | SetUniformMat3 (String name, Matrix3 val) |
| void | SetUniformMat4 (String name, Matrix4 val) |
| void | BindUniformBlock (String blockname, String bindingPoint) |
| boolean | HasBindingPoint (String bindingPoint) |
| void | Dump (String outdir) |
<> The raw shader.