AnyCAD Rapid API 2023
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RawShader 成员列表

成员的完整列表,这些成员属于 RawShader,包括所有继承而来的类成员

BindUniformBlock(String blockname, String bindingPoint) (定义于 RawShader)RawShader
Dump(String outdir) (定义于 RawShader)RawShader
GetFragmentShader() (定义于 RawShader)RawShader
GetName() (定义于 RawShader)RawShader
GetStatic() (定义于 RawShader)RawShader
GetUniforms() (定义于 RawShader)RawShader
GetUniqueId() (定义于 RawShader)RawShader
GetVertexShader() (定义于 RawShader)RawShader
HasBindingPoint(String bindingPoint) (定义于 RawShader)RawShader
RawShader(String uniqueName, String vs, String fs) (定义于 RawShader)RawShader
SetStatic(boolean val) (定义于 RawShader)RawShader
SetUniform(String name, boolean val) (定义于 RawShader)RawShader
SetUniform(String name, int val) (定义于 RawShader)RawShader
SetUniform(String name, EnumTextureUnit val) (定义于 RawShader)RawShader
SetUniform(String name, float val) (定义于 RawShader)RawShader
SetUniform(String name, Vector2 val) (定义于 RawShader)RawShader
SetUniform(String name, Vector3 val) (定义于 RawShader)RawShader
SetUniform(String name, Vector4 val) (定义于 RawShader)RawShader
SetUniform(String name, Matrix3 val) (定义于 RawShader)RawShader
SetUniform(String name, Matrix4 val) (定义于 RawShader)RawShader
SetUniform(String name, Matrix2 val) (定义于 RawShader)RawShader
SetUniformBool(String name, boolean val) (定义于 RawShader)RawShader
SetUniformFloat(String name, float val) (定义于 RawShader)RawShader
SetUniformInt(String name, int val) (定义于 RawShader)RawShader
SetUniformMat2(String name, Matrix2 val) (定义于 RawShader)RawShader
SetUniformMat3(String name, Matrix3 val) (定义于 RawShader)RawShader
SetUniformMat4(String name, Matrix4 val) (定义于 RawShader)RawShader
SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 RawShader)RawShader
SetUniformVec2(String name, Vector2 val) (定义于 RawShader)RawShader
SetUniformVec3(String name, Vector3 val) (定义于 RawShader)RawShader
SetUniformVec4(String name, Vector4 val) (定义于 RawShader)RawShader