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void | SetSpecular (Vector3 val) |
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Vector3 | GetSpecular () |
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void | SetSpecularMap (Texture map) |
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Texture | GetSpecularMap () |
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void | SetShininess (float val) |
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float | GetShininess () |
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void | SetEnvBlendingMode (EnumEnvBlendingMode val) |
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EnumEnvBlendingMode | GetEnvBlendingMode () |
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void | SetReflectivity (float val) |
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float | GetReflectivity () |
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void | SetColorMap (Texture map) |
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Texture | GetColorMap () |
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void | SetEnviornmentMap (Texture map) |
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Texture | GetEnviornmentMap () |
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void | SetRefractionRatio (float val) |
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float | GetRefractionRatio () |
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void | SetAoMap (Texture map) |
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Texture | GetAoMap () |
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void | SetAoMapIntensity (float val) |
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float | GetAoMapIntensity () |
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void | SetLightMap (Texture map) |
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Texture | GetLightMap () |
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void | SetLightMapIntensity (float val) |
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float | GetLightMapIntensity () |
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void | SetEmissive (Vector3 val) |
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Vector3 | GetEmissive () |
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void | SetEmissiveIntensity (float val) |
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float | GetEmissiveIntensity () |
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void | SetEmissiveMap (Texture map) |
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Texture | GetEmissiveMap () |
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void | SetBumpMap (Texture map) |
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Texture | GetBumpMap () |
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void | SetBumpScale (float val) |
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float | GetBumpScale () |
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void | SetNormalMap (Texture map) |
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Texture | GetNormalMap () |
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void | SetNormalScale (Vector2 val) |
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Vector2 | GetNormalScale () |
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void | SetNormalMapType (EnumNormalMapType val) |
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EnumNormalMapType | GetNormalMapType () |
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void | SetDisplacementMap (Texture map) |
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Texture | GetDisplacementMap () |
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void | SetDisplacementScale (float val) |
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float | GetDisplacementScale () |
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void | SetDisplacementBias (float val) |
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float | GetDisplacementBias () |
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void | SetAlphaMap (Texture map) |
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Texture | GetAlphaMap () |
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void | SetSkinning (boolean val) |
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boolean | GetSkinning () |
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void | SetMorphTargets (boolean val) |
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boolean | GetMorphTargets () |
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void | SetMorphNormals (boolean val) |
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boolean | GetMorphNormals () |
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String | GetName () |
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void | SetName (String val) |
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long | GetHashCodeId () |
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MaterialTemplate | GetTemplate () |
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long | GetUpdateVersion () |
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short | GetLineWidth () |
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void | SetLineWidth (short val) |
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boolean | GetDepthTest () |
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void | SetDepthTest (boolean val) |
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boolean | GetDepthWrite () |
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void | SetDepthWrite (boolean val) |
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UniformSet | GetUniforms () |
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EnumBlendingMode | GetBlending () |
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void | SetBlending (EnumBlendingMode val) |
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float | GetRenderOrder () |
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void | SetRenderOrder (float val) |
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void | SetColor (Vector3 val) |
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Vector3 | GetColor () |
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void | SetOpacity (float val) |
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float | GetOpacity () |
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void | SetAlphaTest (float val) |
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float | GetAlphaTest () |
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void | SetFaceSide (EnumFaceSide val) |
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EnumFaceSide | GetFaceSide () |
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void | SetVertexColors (boolean val) |
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boolean | GetVertexColors () |
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void | SetVertexColors4 (boolean val) |
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boolean | GetVertexColors4 () |
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void | SetRGB (short r, short g, short b) |
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void | SetColor (float r, float g, float b) |
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void | SetTransparent (boolean enabled) |
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boolean | GetTransparent () |
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boolean | GetReceiveShadow () |
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boolean | GetStatic () |
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long | GetMorphTargetCount () |
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void | RequestUpdate () |
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void | ComputeHashCode () |
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void | AddDefine (String key, String value) |
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void | AddTexture (String name, Texture texture) |
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Texture | GetTexture (String name) |
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void | SetUniform (String name, boolean val) |
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void | SetUniform (String name, int val) |
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void | SetUniform (String name, EnumTextureUnit val) |
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void | SetUniform (String name, float val) |
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void | SetUniform (String name, Vector2 val) |
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void | SetUniform (String name, Vector3 val) |
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void | SetUniform (String name, Vector4 val) |
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void | SetUniform (String name, Matrix3 val) |
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void | SetUniform (String name, Matrix4 val) |
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void | SetUniform (String name, Matrix2 val) |
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void | SetUniformBool (String name, boolean val) |
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void | SetUniformInt (String name, int val) |
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void | SetUniformTextureUnit (String name, EnumTextureUnit val) |
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void | SetUniformFloat (String name, float val) |
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void | SetUniformVec2 (String name, Vector2 val) |
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void | SetUniformVec3 (String name, Vector3 val) |
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void | SetUniformVec4 (String name, Vector4 val) |
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void | SetUniformMat2 (String name, Matrix2 val) |
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void | SetUniformMat3 (String name, Matrix3 val) |
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void | SetUniformMat4 (String name, Matrix4 val) |
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long | GetUuid () |
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<> The mesh material with phong lighting model.