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AnyCAD Rapid API 2023
Help you to create a better world!
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Public 成员函数 | |
| ClassId | GetClassId () |
| Texture2D | GetTexture () |
| void | SetTexture (Texture2D val) |
| ObjectId | GetParentId () |
| boolean | SetParentId (ObjectId val) |
| String | GetFileName () |
| boolean | SetFileName (String val) |
| Vector2 | GetOffset () |
| boolean | SetOffset (Vector2 val) |
| float | GetAngle () |
| boolean | SetAngle (float val) |
| Vector2 | GetRepeat () |
| boolean | SetRepeat (Vector2 val) |
| Vector2 | GetCenter () |
| boolean | SetCenter (Vector2 val) |
| boolean | GetGenerateMipmap () |
| boolean | SetGenerateMipmap (boolean val) |
| void | RequestUpdate () |
| boolean | UpdateMaterial () |
| void | Initialize () |
| ClassId | GetClassId () |
Public 成员函数 继承自 Element | |
| ClassId | GetClassId () |
| ObjectId | GetId () |
| long | GetUserId () |
| boolean | SetUserId (long val) |
| String | GetName () |
| boolean | SetName (String val) |
| String | GetSchemaName () |
| boolean | SetSchemaName (String val) |
| long | GetUserFlags () |
| void | SetUserFlags (long val) |
| void | MakeUniqueName (String base) |
| void | MakeUniqueName () |
| void | RequestUpdate () |
| void | ListParameters (ParameterDict parameters) |
| boolean | SetParameter (ParameterDict parameters, String key) |
Public 成员函数 继承自 AObject | |
| ClassId | GetClassId () |
| boolean | IsEqual (AObject other) |
静态 Public 成员函数 | |
| static ClassId | GetStaticClassId () |
| static TextureElement | Cast (AObject obj) |
| static TextureElement | Create (Document pDoc) |
| static ClassId | GetStaticClassId () |
| static StyleElement | Cast (AObject obj) |
| static StyleElement | Create (Document pDoc) |
| static ClassId | GetStaticClassId () |
| static Element | Cast (AObject obj) |
| static ClassId | GetStaticClassId () |
静态 Public 属性 | |
| static final long | PID_UpdateTexture = AnyCADJNI.TextureElement_PID_UpdateTexture_get() |
| static final long | PID_UpdatedTexture = AnyCADJNI.TextureElement_PID_UpdatedTexture_get() |
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static |
重载 StyleElement .
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static |
重载 StyleElement .
| ClassId TextureElement.GetClassId | ( | ) |
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| void TextureElement.RequestUpdate | ( | ) |
在被添加到文档时候调用,或者后动调用以触发更新。
重载 Element .