<>
The container to manage the SceneNode.
◆ AddNode()
java.math.BigInteger Scene.AddNode |
( |
SceneNode |
node | ) |
|
Add new scene node to show.
- Parameters
-
- Returns
- return the uuid of the node.
◆ Clear()
◆ CreateIterator()
◆ FindNode()
SceneNode Scene.FindNode |
( |
java.math.BigInteger |
nodeId | ) |
|
Find the node by Uuid of the node.
- Parameters
-
- Returns
- the node.
◆ FindNodeByUserId()
SceneNode Scene.FindNodeByUserId |
( |
java.math.BigInteger |
userId | ) |
|
Find the node by UserId of the node.
- Parameters
-
- Returns
- the node.
◆ UpdateWorld()
void Scene.UpdateWorld |
( |
| ) |
|
Update the world transfom and bounding box of the scene nodes.