AnyCAD Rapid API 2023
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GroupSceneNode Class Reference
Inheritance diagram for GroupSceneNode:
SceneNode GfxObject DimensionNode RobotArm RobotBody AlignedDimensionNode AngularDimensionNode LinearDimensionNode RadiusDimensionNode TagDimensionNode

Public Member Functions

SceneNodeIterator CreateIterator ()
 
void AddNode (SceneNode node)
 
boolean RemoveNode (java.math.BigInteger nodeId)
 
SceneNode FindNode (java.math.BigInteger nodeId)
 
void Clear ()
 
SceneNode FindNodeByUserId (java.math.BigInteger userId)
 
long GetCount ()
 
void UpdateTransform (Matrix4 parent)
 
SceneNode Clone ()
 
- Public Member Functions inherited from SceneNode
java.math.BigInteger GetUserId ()
 
void SetUserId (java.math.BigInteger val)
 
Matrix4 GetTransform ()
 
void SetTransform (Matrix4 val)
 
AxisAlignedBox GetBoundingBox ()
 
void SetBoundingBox (AxisAlignedBox val)
 
Matrix4 GetWorldTransform ()
 
AxisAlignedBox GetWorldBBox ()
 
boolean GetCastShadow ()
 
void SetCastShadow (boolean val)
 
boolean GetPickable ()
 
void SetPickable (boolean val)
 
boolean GetCulling ()
 
void SetCulling (boolean val)
 
boolean GetVisible ()
 
void SetVisible (boolean val)
 
boolean GetChildrenPickable ()
 
void SetChildrenPickable (boolean val)
 
SceneNode GetParent ()
 
long GetUpdateVersion ()
 
void SetUpdateVersion (long val)
 
MaterialInstance GetOverrideFaceMaterial ()
 
void SetOverrideFaceMaterial (MaterialInstance val)
 
MaterialInstance GetOverrideEdgeMaterial ()
 
void SetOverrideEdgeMaterial (MaterialInstance val)
 
SceneNode GetRootNode ()
 
void RequstUpdate ()
 
void AddTransform (Matrix4 trf)
 
void SetWorldTransform (Matrix4 world)
 
void UpdateWorldTransform (Matrix4 scene)
 
AxisAlignedBox ComputeBoundingBox (Matrix4 parent)
 
boolean IsVisiblePath ()
 
- Public Member Functions inherited from GfxObject
long GetUuid ()
 

Static Public Member Functions

static GroupSceneNode Cast (GfxObject obj)
 

Detailed Description

<>
The group of many SceneNodes.

Member Function Documentation

◆ Cast()

static GroupSceneNode GroupSceneNode.Cast ( GfxObject  obj)
static

Reimplemented from SceneNode.

◆ Clone()

SceneNode GroupSceneNode.Clone ( )

Reimplemented from SceneNode.

◆ UpdateTransform()

void GroupSceneNode.UpdateTransform ( Matrix4  parent)

Update the local transform.

Parameters
parentthe parent node transform.

Reimplemented from SceneNode.