AnyCAD Rapid API 2023
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成员的完整列表,这些成员属于 Texture2D,包括所有继承而来的类成员
Cast(GfxObject obj) (定义于 Texture2D) | Texture2D | static |
GetAngle() (定义于 Texture2D) | Texture2D | |
GetCenter() (定义于 Texture2D) | Texture2D | |
GetDesc() (定义于 Texture) | Texture | |
GetEncoding() (定义于 Texture) | Texture | |
GetGenerateMipmap() (定义于 Texture2D) | Texture2D | |
GetHeight() (定义于 Texture2D) | Texture2D | |
GetMapping() (定义于 Texture) | Texture | |
GetName() (定义于 Texture) | Texture | |
GetOffset() (定义于 Texture2D) | Texture2D | |
GetRepeat() (定义于 Texture2D) | Texture2D | |
GetTextureType() (定义于 Texture) | Texture | |
GetUniforms() (定义于 Texture) | Texture | |
GetUpdateVersion() (定义于 Texture) | Texture | |
GetUuid() (定义于 GfxObject) | GfxObject | |
GetWidth() (定义于 Texture2D) | Texture2D | |
GfxObject() (定义于 GfxObject) | GfxObject | |
IsValid() (定义于 Texture) | Texture | |
RequestUpdate() (定义于 Texture) | Texture | |
Resize(long width, long height) (定义于 Texture2D) | Texture2D | |
SetAngle(float val) (定义于 Texture2D) | Texture2D | |
SetCenter(Vector2 val) (定义于 Texture2D) | Texture2D | |
SetDesc(TextureDesc val) (定义于 Texture) | Texture | |
SetEncoding(EnumEncoding val) (定义于 Texture) | Texture | |
SetGenerateMipmap(boolean val) (定义于 Texture2D) | Texture2D | |
SetHeight(long val) (定义于 Texture2D) | Texture2D | |
SetMapping(EnumMapping val) (定义于 Texture) | Texture | |
SetName(String val) (定义于 Texture) | Texture | |
SetOffset(Vector2 val) (定义于 Texture2D) | Texture2D | |
SetRepeat(Vector2 val) (定义于 Texture2D) | Texture2D | |
SetUniform(String name, boolean val) (定义于 Texture) | Texture | |
SetUniform(String name, int val) (定义于 Texture) | Texture | |
SetUniform(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
SetUniform(String name, float val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector2 val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector3 val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector4 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix3 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix4 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix2 val) (定义于 Texture) | Texture | |
SetUniformBool(String name, boolean val) (定义于 Texture) | Texture | |
SetUniformFloat(String name, float val) (定义于 Texture) | Texture | |
SetUniformInt(String name, int val) (定义于 Texture) | Texture | |
SetUniformMat2(String name, Matrix2 val) (定义于 Texture) | Texture | |
SetUniformMat3(String name, Matrix3 val) (定义于 Texture) | Texture | |
SetUniformMat4(String name, Matrix4 val) (定义于 Texture) | Texture | |
SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
SetUniformVec2(String name, Vector2 val) (定义于 Texture) | Texture | |
SetUniformVec3(String name, Vector3 val) (定义于 Texture) | Texture | |
SetUniformVec4(String name, Vector4 val) (定义于 Texture) | Texture | |
SetWidth(long val) (定义于 Texture2D) | Texture2D | |
Texture() (定义于 Texture) | Texture | |
Texture(TextureDesc desc) (定义于 Texture) | Texture | |
Texture2D() (定义于 Texture2D) | Texture2D | |
Texture2D(TextureDesc desc) (定义于 Texture2D) | Texture2D | |
UpdateTransform() (定义于 Texture2D) | Texture2D |