AnyCAD Rapid API 2023
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成员的完整列表,这些成员属于 Texture,包括所有继承而来的类成员
Cast(GfxObject obj) (定义于 Texture) | Texture | static |
GetDesc() (定义于 Texture) | Texture | |
GetEncoding() (定义于 Texture) | Texture | |
GetMapping() (定义于 Texture) | Texture | |
GetName() (定义于 Texture) | Texture | |
GetTextureType() (定义于 Texture) | Texture | |
GetUniforms() (定义于 Texture) | Texture | |
GetUpdateVersion() (定义于 Texture) | Texture | |
GetUuid() (定义于 GfxObject) | GfxObject | |
GfxObject() (定义于 GfxObject) | GfxObject | |
IsValid() (定义于 Texture) | Texture | |
RequestUpdate() (定义于 Texture) | Texture | |
SetDesc(TextureDesc val) (定义于 Texture) | Texture | |
SetEncoding(EnumEncoding val) (定义于 Texture) | Texture | |
SetMapping(EnumMapping val) (定义于 Texture) | Texture | |
SetName(String val) (定义于 Texture) | Texture | |
SetUniform(String name, boolean val) (定义于 Texture) | Texture | |
SetUniform(String name, int val) (定义于 Texture) | Texture | |
SetUniform(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
SetUniform(String name, float val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector2 val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector3 val) (定义于 Texture) | Texture | |
SetUniform(String name, Vector4 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix3 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix4 val) (定义于 Texture) | Texture | |
SetUniform(String name, Matrix2 val) (定义于 Texture) | Texture | |
SetUniformBool(String name, boolean val) (定义于 Texture) | Texture | |
SetUniformFloat(String name, float val) (定义于 Texture) | Texture | |
SetUniformInt(String name, int val) (定义于 Texture) | Texture | |
SetUniformMat2(String name, Matrix2 val) (定义于 Texture) | Texture | |
SetUniformMat3(String name, Matrix3 val) (定义于 Texture) | Texture | |
SetUniformMat4(String name, Matrix4 val) (定义于 Texture) | Texture | |
SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
SetUniformVec2(String name, Vector2 val) (定义于 Texture) | Texture | |
SetUniformVec3(String name, Vector3 val) (定义于 Texture) | Texture | |
SetUniformVec4(String name, Vector4 val) (定义于 Texture) | Texture | |
Texture() (定义于 Texture) | Texture | |
Texture(TextureDesc desc) (定义于 Texture) | Texture |