AnyCAD Rapid API 2023
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成员的完整列表,这些成员属于 RenderSettings,包括所有继承而来的类成员
GetClippingIntersection() (定义于 RenderSettings) | RenderSettings | |
GetClippingPlanesNum() (定义于 RenderSettings) | RenderSettings | |
GetContactShadow() (定义于 RenderSettings) | RenderSettings | |
GetContactShadowBlur() (定义于 RenderSettings) | RenderSettings | |
GetContactShadowZ() (定义于 RenderSettings) | RenderSettings | |
GetDiretionalLightCount() (定义于 RenderSettings) | RenderSettings | |
GetDiretionalLightShadowCount() (定义于 RenderSettings) | RenderSettings | |
GetFloatVertexTextures() (定义于 RenderSettings) | RenderSettings | |
GetFog() (定义于 RenderSettings) | RenderSettings | |
GetFogExp2() (定义于 RenderSettings) | RenderSettings | |
GetGammaFactor() (定义于 RenderSettings) | RenderSettings | |
GetGammaInput() (定义于 RenderSettings) | RenderSettings | |
GetGammaOutput() (定义于 RenderSettings) | RenderSettings | |
GetHemisphereLight() (定义于 RenderSettings) | RenderSettings | |
GetId() (定义于 RenderSettings) | RenderSettings | |
GetLogarithmicDepthBuffer() (定义于 RenderSettings) | RenderSettings | |
GetMaxVertexUniforms() (定义于 RenderSettings) | RenderSettings | |
GetOutputEncoding() (定义于 RenderSettings) | RenderSettings | |
GetPhysicallyCorrectLights() (定义于 RenderSettings) | RenderSettings | |
GetShadowMapEnabled() (定义于 RenderSettings) | RenderSettings | |
GetShadowMapType() (定义于 RenderSettings) | RenderSettings | |
GetSupportsVertexTextures() (定义于 RenderSettings) | RenderSettings | |
GetToneMapping() (定义于 RenderSettings) | RenderSettings | |
GetToneMappingExposure() (定义于 RenderSettings) | RenderSettings | |
RenderSettings() (定义于 RenderSettings) | RenderSettings | |
SetClippingIntersection(long val) (定义于 RenderSettings) | RenderSettings | |
SetClippingPlanesNum(long val) (定义于 RenderSettings) | RenderSettings | |
SetContactShadow(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetContactShadowBlur(float val) (定义于 RenderSettings) | RenderSettings | |
SetContactShadowZ(float val) (定义于 RenderSettings) | RenderSettings | |
SetDiretionalLightCount(long val) (定义于 RenderSettings) | RenderSettings | |
SetDiretionalLightShadowCount(long val) (定义于 RenderSettings) | RenderSettings | |
SetFloatVertexTextures(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetFog(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetFogExp2(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetGammaFactor(float val) (定义于 RenderSettings) | RenderSettings | |
SetGammaInput(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetGammaOutput(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetHemisphereLight(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetLogarithmicDepthBuffer(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetMaxVertexUniforms(long val) (定义于 RenderSettings) | RenderSettings | |
SetOutputEncoding(EnumEncoding val) (定义于 RenderSettings) | RenderSettings | |
SetPhysicallyCorrectLights(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetShadowMapEnabled(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetShadowMapType(EnumShadowMapType val) (定义于 RenderSettings) | RenderSettings | |
SetSupportsVertexTextures(boolean val) (定义于 RenderSettings) | RenderSettings | |
SetToneMapping(EnumToneMapping val) (定义于 RenderSettings) | RenderSettings | |
SetToneMappingExposure(float val) (定义于 RenderSettings) | RenderSettings |